![]() For much of gaming’s early history, the technology limited how much of a story you could actually tell. ![]() And it’s fair to say that for a long time developers have been focused on this side of the equation. Video games have a unique advantage over all other media: Their interactivity. There are some outliers, and there are wonderful things going on in the indie game scene, but the average narrative of gaming is dragged down by the mass of poor execution. Laughable writing, wooden performances-we’ve come a long way since Resident Evil 1’s ‘Jill sandwich’, but not as far as we should have. Despite the fact that some games have reached a level of narrative sophistication that would have been unthinkable just a few years ago, the medium’s storytelling remains mired in immaturity and is often of a quality that is simply not comparable to other audiovisual media like TV or cinema. It’s with that love that I feel the need to critique the medium and the industry in areas it deserves. I saw them go from simple, 2D arcade experiences built on twitch reflexes to technologically mind-boggling vehicles for deeply emotional, complex narratives. I grew up alongside them and matured as they did.
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